Unit 8 – Design Decisions: How can I make better
design decisions?
1. Factor of Safety
Factor of safety is also
the aspect in design decision. To fulfill the needs in choosing and making a
decision, safety is the most important aspect that we need to consider. Paper is a material that
can easily be damaged if exposed to water. So it can be conclude that the
safety aspect of the paper is less.
Thus, to overcome the problem, the designer need to find one of the product to cover the paper so it does not damaged if exposed to the water. File is a good example of the product to overcome the problem. Paper can be put into the file so the paper does not damage if exposed to the water because file is covering the surface of the paper.
Thus, to overcome the problem, the designer need to find one of the product to cover the paper so it does not damaged if exposed to the water. File is a good example of the product to overcome the problem. Paper can be put into the file so the paper does not damage if exposed to the water because file is covering the surface of the paper.
2. Redundancy
b) Homogenous Redundancy
Redundancy is define as the
state of being not or no longer needed or useful. There are 4 types of
redundancy which is diverse, homogeneous, active and passive.
a) Diverse Redundancy
Diverse
is one of the types of redundancy. Diverse redundancy is the use of multiple
elements of different types. Diverse redundancy is resistant to a single cause
of failure, but is complex to implement and maintain. For
example, fan often have diverse redundancy in their uses. There are 3 press button but the function is still the same.
b) Homogenous Redundancy
Television is one of the examples for
homogenous redundancy. Homogenous redundancy is relatively simple to implement
and maintain but is susceptible to single causes of failure. Usually,
television is used for watch cartoons and other TV program. Besides, television
is also can be used for playing PS3 as a medium to play the game. For this
example, if the television does not work properly, automatically the uses for TV
(watch TV program and play PS3) will also fail to use.
c) Active & Passive Redundancy
Button is an active redundancy. Active
redundancy means the product or the design will be use usually if the product
is still in a good condition, Passive redundancy is the application of
redundant element when only the active redundancy fail to use, so spare button is
an example for passive redundancy.
3. Flexibility and Usability Tradeoff
When the flexibility of a system increases so the usability
of the system will decrease. There are two products, which is product A and
product B. These two products have the same function but different type of
appearance. Product A is simple and easy to use, but product B is more complex
and difficult to use. So, Product A has a low flexibility and high usability;
But products B has high flexibility and low usability.
For example :
Remote control A is more usability
than remote control B, because B has more button and function than A. But
remote control B is more flexibility
than remote control A. Although A has fewer buttons than B but all of button on
that remote control has useful, however B has many buttons on it but most of
the button is not useful.
4. Satisficing
It is often preferable to settle for a satisfactory
solution, rather than pursue an optimal solution. When people are giving a
task, they need to compare each of the idea or things to define the most
suitable idea or things to complete the task.
For example :
When someone needs to buy a smartphone, they need to define
the different between the each of the smartphone. They need to compare from
cost, size, function, quality and others. After they compare each of the smartphone,
they can buy a smartphone with maximum satisfaction.
5. Ockham's Razor
Given a choice between functionally
equivalent designs, the simplest design should be selected. If there are 2
products, it has the same function and uses, but the different of each products
are simple design and complex design. So people will choose the simple product
but not the complex. It means simple design can also perform complex design.
For example:
Both of the kettle is use to boil the water but the kettle
are using electrical is more simple than the kettle are using the gas. So,
people will tend to use the kettle (use electrical) because it is simple and
easy to use. But most of the people will not tend to use the kettle (use gas),
because it is more complex and difficult to use also.
6. Form Follows Function
Beauty in design results from purity of
function. It does not see for the design, environment, type and others things.
It only sees the function of it. So the functionality is important than others.
No matter is analog or digital type. The
function of these two watches is to know the time. It also does not care more
about the size, shape, colour and others, because only the functionality is
important (to know the time).
Main Reference
Lidwell, W.,
Holden, K., & Butler, J., (2003). Universal principles of design: a
cross-displinary reference. Massachusetts: Rockport Publisher.








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