1.
Constraint Principle
Constraint principle is about the
limitation of an object. If an object follows the constraint principle, the
user won’t have difficulties in assembling the object even though they have no
previous knowledge about it. There are four different classes of constraints
which are physical, semantic, cultural and logical constraint.
(The picture above was taken from
one of the group member)
The example for physical constraint
is a plug. The plug can only be connected to the fuse in one direction because
of the limitation of its shape.
(The
picture above was taken from one of the group member)
Next,
the example for semantic constraint is a laptop. Semantic constraint means that
in order to execute an action, the user must have knowledge and know the
significance of the conditions. In this example, the screen of the laptop can
only be open and facing one direction. Thus, the person behind the laptop can
see the back cover of the screen but not the LED screen of the laptop.
(The
picture above was taken from one of the group member)
For the cultural constraint, each culture has its own identity. Therefore in
different countries, the design of an object or items might be different from
one another. The driver seat in a car is one of the examples that can be used
to describe the cultural difference. In Malaysia, the driver's car seat is on
the right side of the car, while in the United States or European countries,
the driver's car seat is on the left side of the car.
Logical constraint related with the
natural mappings. It is a relationship between the functional structure and the
object that been changed. Our example is a kitchen stove with two knobs. The
left knob is to light up the left burner and the right knob is to light up the
right burner. The knobs respond to its respective burners. This means that the
functional structure of the stove match with the burners.
2.
Cost Benefit
(The picture
above was taken from the official website of maybank2u.com.my)
Cost benefits related to financial returns offer to customer who uses
the service. For example, maybank2u attract user to use its services by
promoting a contest. The user can win prizes by transact using maybank2u. Furthermore,
the contest announcement was place at the main page of maybank2u website. It is
design that way so it can attract the user attention.
3.
Visibility
(The picture above
was taken from the house of one of the group member)
Visibility means that a specific part
on an object should be noticeable and detectable to the user to execute an
action. This principle is very important because the user could differentiate
between different parts of an object and the result of expected actions. The
example that we have choose for this principle is a rice cooker. This is
because, there is only one switch on this rice cooker and there is a light with
label warm and cook. When the users want to cook rice, they will need to press
down the switch and the light with label cook will light up. The visibility of
the action of the switch and the light proves that this example follow the
visibility principle perfectly.
(The picture was a screen
capture image taken from an iPad by one of the group member)
Progressive disclosure is an
interaction design use to limit the information shown to the user to minimize
perplexity and reduce cognitive workload. This is an important principle as it
enhances functionality of the items. Our example for progressive disclosure is
the safari browser setting in iPad. In the picture, we can see that there is
only certain options display. If the users wish to see more options related,
they need to press the arrow place on the side of the respective option where
they will then be presented with more options in a second window.
Iconic
is meaning relating to or having the characteristics on an icon. Referring to the
pictures, it is means the connection between of the pictures and how it relates
to our mind. For example, the picture of “Lapangan Terbang” and the arrow to
the right sides means to our mind that an airport is not too far from us and
only at the right side or the right way.
Iconic
representations are very useful ways to simplify, conserving display and
control areas and reduce cognitive load to makes signs and symbols easier and
simpler to understand across cultures. When you need to represent something
simple and concrete then consider similar icons, but for more complex
representations example icons may be more effective.
Wayfinding can be defined as spatial
problem solving. It is about knowing where you are in a building or an environment,
knowing where your desired location is, and knowing how to get there from your
present location.
Main
Reference
Lidwell, W., Holden, K., &
Butler, J., (2003). Universal principles of design: a cross-displinary
reference. Massachusetts: Rockport Publisher.








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