Unit
4 - Design and Perception: How can I influence the way a design is perceived?
1.
Gestalt Principles of Perception
a)
Similarity
Elements that are similar are
perceived to be more related than elements that are dissimilar
b)
Common Fate
Elements that move in the same
direction are perceived to be more related than elements that move in different
directions or are stationary.
For example:
DK, CTF 1 chair
The
arrangement of the chair is in a same direction.
c)
Figure/Ground
Elements are perceived as either
figures (objects of focus) or ground (the rest of the perceptual field).
d)
Continuation
Elements arranged in a straight line
or a smooth curve are perceived as a group, and are interpreted as being more
related than elements not on the line or curve.
For example:
Zip
e)
Symmetry
A property of visual equivalence
among elements in a form. The picture below is the example of symmetry. The line at the middle separate the picture into two part which are left and right. But, the shape of left and right part is same but reflect.
f)
Closure
A tendency to perceive a set of
individual elements as a single, recognizable pattern, rather than multiple,
individual elements.
2.
Orientation Sensitivity
The oblique effect is the ability to
see more accurate when the line is horizontal or vertical better than the line
are oblique.
a) Oblique
Effect
The line orientation is more
accurately and easily perceived if they are close to being vertical or
horizontal lines.
The image of the clock on the left is
easily read because numbers are separated by 30 degrees rather than the clock
on the right where numbers are only separated by 15 degrees.
b) Pop
Out Effect
3.
Consistency
Consistency is one of the basic
principles that must be used when designing something. Object are easier to be
used and learned when it is design using similar concepts and the way to be
expresses are also in similar ways. There are four types of consistency that
are always be used in design which are aesthetic, functional, internal and
external.
Aesthetic consistency is the
consistency of style and the appearance of the design. The style and the
appearance is repeated in order to helps and enhance recognition, communication
and sets emotional expectation. Aesthetic consistency builds a unique identity
and makes it recognisable by the users once they see the design.
Functional
consistency: traffic light
4.
Proximity
Proximity is a concept where objects
or items that are near each other are seen as a unit. The proximity concept is
simple and it’s something that we can see in design every day. Proximity is
really concerned with where items or objects are placed. Related information is
usually placed closely together and formed a visual unit. In general, proximity
concept is about organize information and group something in commons and
separate which are don’t.
5.
Threat Detection
*The ability to detect threatening
stimuli is more quickly than non-threatening stimuli.
- The design or things that are more
attract than the other similar design.
- People will tend to detect the
design or things that are threatening first faster than non-threatening
objects.
Above is a poster are place beside
the road. The main purpose people place this poster is to attract car driver to
be careful when driving the car, so that the number of accident on the road can
be reduce in future.
6.
Interference Effects
Interference effect occurs when two
or more cognitive process is in conflict with each other. Mental processes that
compete with each other become slower and less accurate. A classic example is
the Stroop Effect where the words of the color they represent and the colour of
the word are conflicting with each other. The right part of the brain tries to
read the color of the font but the left brain tends to read the word.
A classic example is the Stroop
Effect where the words of the colour they represent and the colour of the word
are conflicting with each other. The right part of the brain tries to read the colour
of the font but the left brain tends to read the word.
Main
Reference
Lidwell, W., Holden, K., &
Butler, J., (2003). Universal principles of design: a cross-displinary
reference. Massachusetts: Rockport Publisher.











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